Video briefing

City agents overview

An overview of how autonomous city agents — AI crews, Dons and market actors — keep THUG's living city moving between player sessions.

·6:05

Embed coming soon — transcript and chapters are available below.

Chapters

  1. One clock for the city0:00
  2. What agents pursue0:55
  3. Crews, markets and pressure2:30
  4. Why your next login matters4:30

Transcript

THUG advances the city on a shared clock. District pressure, markets, shipments and organizational decisions move against the same moment in time.

City agents are not decorative timers. AI crews use treasuries, profiles and action logs to recruit, trade, gather intelligence and contest territory.

Dons and Families pursue longer motives — permits, tribute and protected markets — while police pressure develops from evidence rather than random events.

When you return, the streets are not identical to the streets you left. Shortages, rival moves and open opportunities create context for your next decision.

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