Online crime strategy & business simulation

Build a crew.
Run the city.
Control the business underneath.

THUG is an online crime strategy and business simulation game where you build a crew, run businesses, plan operations and compete inside a living city.

No download · Browser now · Desktop client later

Command / AttentionDecision required
A shipment decision in Iron Docks
Dossier 001 · Iron Docks

A shipment never arrived.

Part of your dock load is missing. The supplier expects an answer before the next city cycle.

1Reroute the cargo
2Pressure the driver
3Accept the loss
State of the streets

The city is already moving.

Explore the world
  • Old QuarterCasa Veridano placed a major cargo mandate through trusted crews.
  • Neon MileA City-run crew acquired a Neon Mile nightclub on the open market.
  • Iron DocksSupply shortages increased along Iron Docks warehouse corridors.
  • CitywideThree businesses changed ownership this week on the secondary market.
Your first ten minutes

Start small. Make your first move.

You do not inherit an empire. You earn contacts, test people and decide what kind of operator the city will learn to expect.

01

Take the work

Choose jobs, methods and people. Success opens contacts, money and new opportunities.

Jobs → operations
02

Build the crew

Recruit specialists, settle disputes and decide who receives real authority.

People → authority
03

Claim your position

Run territory, businesses and operations while crews and Families react.

Territory → power
Start as a corner hustler
Interactive demo · 3 decisions

Run a dock job in three calls.

Not a video. Three live decisions — who you send, how you recover the load, and what you do when heat hits. Each choice moves success, payout, heat and trust.

1
2
3
Result
Success
62%
Payout
€980
Heat
+6
Trust
40%
Iron Docks operation
Command / AttentionDecision 1 of 3
Beat 1 · Who moves

Who do you send after the missing load?

The supplier window closes at the next city cycle. Whoever you send owns the risk — and the story the docks tell later.

Dock Container 07
Your call
1/3
People · Economy · Power

Three systems. One connected city.

Crew members planning their position in the city
Live game system · People
People

Your crew isn't a set of stats.

People remember broken promises, unsafe assignments and unpaid work. They can demand authority, refuse roles or walk away.

  • Scout and compare people
  • Assign real crew positions
  • Negotiate promotion and compensation
  • Manage loyalty, promises and conflict
A THUG business operating in North Blocks
Live game system · Economy
Economy

Build an empire that exists in the city.

Buy businesses, manage stock, protect income and turn locations into operational assets. Legal and illegal systems share people, vehicles and cashflow.

  • Acquire and operate businesses
  • Move stock through supply chains
  • Use finance, property and vehicles
  • Balance profit, evidence and risk
A high-risk operation unfolding in the city
Live game system · Power
Power

Power always comes with terms.

Families control permits, tribute and protected markets. Rival crews pressure your territory. Agreements prevent conflict—until they are worth breaking.

  • Negotiate access and protection
  • Claim routes, blocks and markets
  • Manage rivals and obligations
  • Choose whose rules you will break
Living cityBusinessesLegalBanksLifePvPHeistsExplore every system
A city built for conflict

Five districts. One skyline.

Each district rewards a different kind of operator. Pick a district to read the streets before you enter them.

Explore the city
Iron Docks
Selected district

Iron Docks

Cargo routes, warehouses and hard labour. High opportunity. High police attention.

Known for
Cargo & routes
Opportunity
Illegal trade
Pressure
High
Family influence
Noren Compact
Enter the city
Crews execute. Families set the terms.

Choose your allies. Inherit their enemies.

Crews fight for streets and carry out the work. Families control protected markets, permits and obligations. You build power in the space between them.

10 crews·6 Families·Shifting alliances
Crew

Northline

Neighborhood operators who turn protection and long memory into street power.

Family

Casa Veridano

Old Quarter power brokers who control tribute through ceremony, patience and promises.

Family

The Noren Compact

Harbor-born authority that uses logistics, contracts and written terms to control the docks.

Persistent progression

You start small. The city opens in stages.

Every stage changes what you can own, who will answer your calls and how much of the city can answer back.

  1. 01

    Corner hustler

    Take small work and build your first contacts.

  2. 02

    Connected

    Earn trust, equipment and access to better opportunities.

  3. 03

    Crew operator

    Recruit people and plan multi-step operations.

  4. 04

    Business owner

    Create income, cover and operational infrastructure.

  5. 05

    Territory power

    Control blocks, routes and local markets.

  6. 06

    City authority

    Shape alliances and the balance of power.

Create your character
Persistent by design

The city doesn't wait for your desktop.

Check Command, make decisions and keep your crew moving from any modern browser. Your same city is there when you come back.

Persistent cyclesResponsive playCommand attention
THUG / CityLive
NBNORTH BLOCKSOQOLD QUARTERNMNEON MILEDDDIAMOND DISTRICTIDIRON DOCKSDocklight WashBlackline FreightHalden AutoworksVantablackIron SignalStatic Arcade
LIVE TERRITORY NETWORK
SELECTED DISTRICT
Iron Docks
THUG operation on a mobile screen
Command attentionNow

Cargo received

Inspection found a damaged seal. Decide before the supplier window closes.

Open decision
Built in public

The city keeps evolving.

New systems, characters and city consequences continue to take shape. Follow the public roadmap or join the community helping shape what comes next.

Public roadmap

See what's shipping

Track work in progress, planned systems and shipped improvements.

Community ideas

Help shape the city

Suggest ideas and vote on what would make THUG stronger.

Your city.
Your crew. Your move.

Start with nothing. Build something the city cannot ignore.

Start playing

No download · Create your character in under a minute