Learn the city.
Play it smarter.
Practical guides, system deep dives and development dispatches from a browser crime strategy game where every decision enters the same persistent world.
Guides & dispatches
Field strategy

THUG beginner guide: your first hour in the city
A focused first-hour plan for earning cash, learning the city and avoiding the mistakes that slow a new character down.

How to start playing THUG
Create a character, learn the city clock and turn your first session into contacts, cash and a clear next objective.

How to earn your first clean cash in THUG
Build a clean cash buffer first so jobs, businesses and emergencies do not force you into weak debt or hot money.

How crews and crime Families differ in THUG
Crews run the street. Families set the terms. Knowing which layer you are playing keeps ambitions from colliding.

How to buy and run a business in THUG
Buying a storefront is easy. Running it means staff, stock, security and cash that survives a slow week.

How business resale works in THUG
Resale is not a cosmetic rename. It transfers a working company—assets, obligations and operational state.
Design notes

Why THUG's legal and illegal economies share one system
Businesses and street trade are not separate minigames. They compete for the same people, vehicles, storage, capital and attention.

How THUG's business resale market transfers a company
From awkward ownership handoffs to a market that transfers a real company—with choices and consequences on both sides.

How crime Families move contraband in THUG
Families set the corridor. Crews move the product. The interesting decisions live in the gap between permission and execution.

Building autonomous city agents for THUG
Alive does not mean noisy. Autonomous agents need motives, budgets and a clock that keeps change readable.

Why every heist choice must affect the resolver
If a planning choice never reaches the resolver, it was never a choice. It was set dressing.
Looking for the city's history?
The lore archive covers districts, rival crews, Dons and the events that shaped their power.
Reading helps. Decisions decide.
Create a free character and turn the next piece of intelligence into an advantage on the streets.
