
Source, move and sell contraband
Illegal trade connects procurement, logistics, territory, people, finance and law enforcement. Products retain provenance and risk as they move from suppliers through vehicles and storage into corners, nightlife or Family markets.
Last reviewed 2026-07-23
From the live product.

Traceable supply
Quality, quantity, hotness, source and ownership travel with product batches.
Routes can fail
Drivers, vehicles, concealment, police pressure and intelligence determine shipment outcomes.
Profit creates exposure
Sales generate dirty cash, obligations and evidence that must eventually be laundered.
What you do, step by step.
- 1Secure a supplier window
- 2Move a batch with the right driver
- 3Store or push to corners
- 4Launder dirty cash through eligible businesses
Decisions become consequences.
- 1Negotiate supply
- 2Move a shipment
- 3Allocate inventory
- 4Distribute and account for revenue
- Street corners
- Nightlife distribution
- Private clients
- Wholesale deals
- Family markets
What to read next.
Know before you enter.
Is illegal inventory simulated as physical stock?
Yes. Product batches can be stored, reserved, moved, lost, stolen or seized rather than existing as unlimited menu items.
What is dirty cash used for?
Dirty cash funds parts of the underground economy but carries storage and seizure risk until a suitable business launders it into clean funds.
One connected game.
Living City
Discover THUG's persistent living city, where players, AI crews, businesses, markets and police keep acting while you are away.
Businesses
Crime business simulation in THUG: purchase, staff, inventory, day cycles, family tribute, hidden rooms, due diligence and a secondary resale market.
Heists
Plan multi-stage heists in THUG: gather intel, assign roles, choose approaches, equipment, routes and contingencies—then live with evidence-driven police cases.
Build your first crew
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