Illegal economy

Source, move and sell contraband

Illegal trade connects procurement, logistics, territory, people, finance and law enforcement. Products retain provenance and risk as they move from suppliers through vehicles and storage into corners, nightlife or Family markets.

Last reviewed 2026-07-23

System proof

From the live product.

THUG illegal trade through Iron Docks
Contraband batches keep provenance as they move through the city.
01

Traceable supply

Quality, quantity, hotness, source and ownership travel with product batches.

02

Routes can fail

Drivers, vehicles, concealment, police pressure and intelligence determine shipment outcomes.

03

Profit creates exposure

Sales generate dirty cash, obligations and evidence that must eventually be laundered.

Player loop

What you do, step by step.

  1. 1Secure a supplier window
  2. 2Move a batch with the right driver
  3. 3Store or push to corners
  4. 4Launder dirty cash through eligible businesses
Core loop

Decisions become consequences.

  1. 1Negotiate supply
  2. 2Move a shipment
  3. 3Allocate inventory
  4. 4Distribute and account for revenue
In the city
  • Street corners
  • Nightlife distribution
  • Private clients
  • Wholesale deals
  • Family markets
Frequently asked questions

Know before you enter.

Is illegal inventory simulated as physical stock?

Yes. Product batches can be stored, reserved, moved, lost, stolen or seized rather than existing as unlimited menu items.

What is dirty cash used for?

Dirty cash funds parts of the underground economy but carries storage and seizure risk until a suitable business launders it into clean funds.